<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">
  <sys:String x:Key="ml_MicInVol_MicInVol">마이크로폰</sys:String>
  <sys:String x:Key="ml_MicInVol_L">L</sys:String>
  <sys:String x:Key="ml_MicInVol_R">R</sys:String>
  <sys:String x:Key="ml_MicInVol_Title">볼륨 컨트롤</sys:String>
  <sys:String x:Key="ml_MicInVol_dB">dB</sys:String>
  <sys:String x:Key="ml_MicInVol_VoldB_Range_Error">볼륨 범위(dB)는 {0:F2} ~ {1:F2} 사이입니다.</sys:String>
  <sys:String x:Key="ml_MicInVol_Balance">잠금</sys:String>
  <sys:String x:Key="ml_MicInVol_UnBalance">잠금 해제</sys:String>
  <sys:String x:Key="ml_MicInVol_Mute">음소거</sys:String>
  <sys:String x:Key="ml_MicInVol_UnMute">음소거 해제</sys:String>
  <sys:String x:Key="ml_MicInVol_MonitorVol">모니터</sys:String>
  <sys:String x:Key="ml_MicInVol_ListenToThisDeviceOnDefaultRender">기본 출력 장치에서 이 장치로 수신</sys:String>
</ResourceDictionary>
